Mage Talent Calculator
Plan a Mage talent build and share it as a link.
Mage
Click to add a point, right-click or shift-click to remove one. Points are learned in the order you spend them, one per level from level 10. Every 5 points in a tree unlock its next tier.
Arcane (0)
Wand Specialization
Tier 1 · rank 0/2
- Next rank 1 (computed)
- Increases your damage with Wands by 13%.
Arcane Focus
Tier 1 · rank 0/5
- Next rank 1 (computed)
- Improves your chance to hit with Arcane spells by 1%.
Improved Channeling
Tier 1 · rank 0/5
- Next rank 1 (computed)
- Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Arcane Subtlety
Tier 2 · rank 0/2
- Next rank 1 (computed)
- Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Magic Absorption
Tier 2 · rank 0/2
- Next rank 1 (computed)
- Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration
Tier 2 · rank 0/5
- Next rank 1 (computed)
- Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience
Tier 2 · rank 0/2
- Next rank 1 (computed)
- Increases your Armor by an amount equal to 25% of your Intellect.
Arcane Geometry
Tier 3 · rank 0/2
- Next rank 1 (computed)
- Increases the range of your Arcane spells by 3 yards.
Arcane Impact
Tier 3 · rank 0/3
- Next rank 1 (computed)
- Increases the critical strike chance of your Arcane spells by 2%.
Arcane Blast
Tier 3 · rank 0/1
- Blasts the target with energy, dealing X Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shielding
Tier 4 · rank 0/2
- Next rank 1 (computed)
- Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Improved Counterspell
Tier 4 · rank 0/2
- Next rank 1 (computed)
- Your Counterspell also Silences the target for 2 sec.
Arcane Meditation
Tier 4 · rank 0/3
- Next rank 1 (computed)
- Allows 17% of your Mana regeneration to continue while casting.
- Requires 5 points in Arcane Concentration
Missile Barrage
Tier 4 · rank 0/1
- Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Presence of Mind
Tier 5 · rank 0/1
- When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind
Tier 5 · rank 0/5
- Next rank 1 (computed)
- Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Arcane Instability
Tier 6 · rank 0/3
- Next rank 1 (computed)
- Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Arcane Power
Tier 7 · rank 0/1
- For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
- Requires 1 point in Presence of Mind
Fire (0)
Wake of Fire
Tier 1 · rank 0/2
- Next rank 1 (computed)
- Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Incineration
Tier 1 · rank 0/3
- Next rank 1 (computed)
- Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Improved Fireball
Tier 1 · rank 0/5
- Next rank 1 (computed)
- Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Ignite
Tier 2 · rank 0/5
- Next rank 1 (computed)
- Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Flame Throwing
Tier 2 · rank 0/2
- Next rank 1 (computed)
- Increases the range of your Fire spells by 3 yards.
Impact
Tier 2 · rank 0/3
- Next rank 1 (computed)
- Gives your Fire spells a 3% chance to stun the target for 2 sec.
Burning Soul
Tier 3 · rank 0/3
- Next rank 1 (computed)
- Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Improved Flamestrike
Tier 3 · rank 0/3
- Next rank 1 (computed)
- Increases the critical strike chance of your Flamestrike spell by 5%.
Pyroblast
Tier 3 · rank 0/1
- Hurls an immense fiery boulder that causes X Fire damage and an additional 44 Fire damage over 12 sec.
Improved Scorch
Tier 4 · rank 0/3
- Next rank 1 (computed)
- Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward
Tier 4 · rank 0/2
- Next rank 1 (computed)
- Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Heating Up
Tier 4 · rank 0/1
- Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
- Requires 1 point in Pyroblast
Master of Elements
Tier 4 · rank 0/3
- Next rank 1 (computed)
- Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Critical Mass
Tier 5 · rank 0/3
- Next rank 1 (computed)
- Increases the critical strike chance of your Fire spells by 2%.
Blast Wave
Tier 5 · rank 0/1
- A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for X Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power
Tier 6 · rank 0/5
- Next rank 1 (computed)
- Increases the damage done by your Fire spells by 2%.
Combustion
Tier 7 · rank 0/1
- When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused X non-periodic critical strikes with Fire spells.
- Requires 3 points in Critical Mass
Frost (0)
Frost Warding
Tier 1 · rank 0/2
- Next rank 1 (computed)
- Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Improved Frostbolt
Tier 1 · rank 0/5
- Next rank 1 (computed)
- Reduces the casting time of your Frostbolt spell by 0.1 sec.
Elemental Precision
Tier 1 · rank 0/5
- Next rank 1 (computed)
- Improves your chance to hit with Frost and Fire spells by 1%.
Ice Shards
Tier 2 · rank 0/5
- Next rank 1 (computed)
- Increases the critical strike damage bonus of your Frost spells by 20%.
Permafrost
Tier 2 · rank 0/3
- Next rank 1 (computed)
- Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Improved Frost Nova
Tier 2 · rank 0/2
- Next rank 1 (computed)
- Reduces the cooldown of your Frost Nova spell by 2 sec.
Frostbite
Tier 2 · rank 0/3
- Next rank 1 (computed)
- Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Piercing Ice
Tier 3 · rank 0/3
- Next rank 1 (computed)
- Increases the damage done by your Frost spells by 2%.
Frost Channeling
Tier 3 · rank 0/3
- Next rank 1 (computed)
- Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Ice Lance
Tier 3 · rank 0/1
- Deals X Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard
Tier 3 · rank 0/3
- Next rank 1 (computed)
- Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Arctic Reach
Tier 4 · rank 0/2
- Next rank 1 (computed)
- Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Ice Block
Tier 4 · rank 0/1
- You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter
Tier 4 · rank 0/3
- Next rank 1 (computed)
- Increases the critical strike chance of all your spells against Frozen targets by 17%.
Improved Cone of Cold
Tier 5 · rank 0/3
- Next rank 1 (computed)
- Increases the damage dealt by your Cone of Cold spell by 12%.
Cold Snap
Tier 5 · rank 0/1
- Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost
Tier 5 · rank 0/2
- Next rank 1 (placeholder)
- Gives your Chill effects a X% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Requires 1 point in Ice Lance
Winter's Chill
Tier 6 · rank 0/5
- Next rank 1 (computed)
- Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Ice Barrier
Tier 7 · rank 0/1
- Instantly shields you, absorbing X damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
- Requires 1 point in Cold Snap
Point order
No points spent yet.