Hunter
Hunters excel at ranged combat, using deadly weapons, loyal animal companions, and survival skills to overcome their enemies. Explore Beast Mastery, Marksmanship, and Survival talents, discover abilities, and find class trainers and equipment in WoW Forever.
- Class ID
- 3
- Talent trees
- 3
Spell catalog 1.60.1.70374 · costs and trainers as observed by players
Beast Mastery
Aspect of the Monkey
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
View 1 rank and training
- Available at level 0Costs 1s 0c
Learn from: Tai'ree Farsight
Aspect of the Hawk
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
View 7 ranks and training
- Available at level 10
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
- Improves at level 18
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
- Improves at level 28
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
- Improves at level 38
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
- Improves at level 48
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
- Improves at level 58
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.
- Improves at level 60
Revive Pet
Revive your pet, returning it to life with 15% of its health.
View 1 rank and training
- Available at level 10
Mend Pet
Heals your pet 245 health every second while you focus. Lasts 5 sec.
View 7 ranks and training
- Available at level 12
Heals your pet 20 health every second while you focus. Lasts 5 sec.
- Improves at level 20
Heals your pet 38 health every second while you focus. Lasts 5 sec.
- Improves at level 28
Heals your pet 68 health every second while you focus. Lasts 5 sec.
- Improves at level 36
Heals your pet 103 health every second while you focus. Lasts 5 sec.
- Improves at level 44
Heals your pet 142 health every second while you focus. Lasts 5 sec.
- Improves at level 52
Heals your pet 189 health every second while you focus. Lasts 5 sec.
- Improves at level 60
Eyes of the Beast
Take direct control of your pet and see through its eyes for 2 min.
View 1 rank and training
- Available at level 14
Aspect of the Cheetah
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
View 1 rank and training
- Available at level 20
Summon Hawk
Command a hawk to dive-bomb your targeted enemy, dealing X Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
View 4 ranks and training
- Available at level 25
- Improves at level 36
- Improves at level 48
- Improves at level 60
Aspect of the Pack
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
View 1 rank and training
- Available at level 40
Aspect of the Wild
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
View 2 ranks and training
- Available at level 46
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
- Improves at level 56
Tranquilizing Shot
Attempts to remove 1 Frenzy effect from an enemy creature.
View 1 rank and training
- Available at level 60
Marksmanship
Auto Shot
Automatically shoots the target until cancelled.
View 1 rank and training
- Known from the start
Serpent Sting
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
View 9 ranks and training
- Available at level 4Costs 1s 0c
Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Learn from: Tai'ree Farsight
- Improves at level 10
Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 18
Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 26
Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 34
Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 42
Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 50
Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 58
Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 60
Arcane Shot
An instant shot that causes 217 Arcane damage.
View 8 ranks and training
- Available at level 6Costs 1s 0c
An instant shot that causes 20 Arcane damage.
Learn from: Tai'ree Farsight
- Improves at level 12
An instant shot that causes 26 Arcane damage.
- Improves at level 20
An instant shot that causes 39 Arcane damage.
- Improves at level 28
An instant shot that causes 65 Arcane damage.
- Improves at level 36
An instant shot that causes 94 Arcane damage.
- Improves at level 44
An instant shot that causes 134 Arcane damage.
- Improves at level 52
An instant shot that causes 170 Arcane damage.
- Improves at level 60
Hunter's Mark
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
View 4 ranks and training
- Available at level 6Costs 1s 0c
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Learn from: Tai'ree Farsight
- Improves at level 22
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Improves at level 40
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Improves at level 58
Concussive Shot
Dazes the target, slowing movement speed by 50% for 4 sec.
View 1 rank and training
- Available at level 8
Distracting Shot
Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
View 6 ranks and training
- Available at level 12
Distract the target, causing threat.
- Improves at level 20
Distract the target, causing threat. More effective than Distracting Shot (Rank 1).
- Improves at level 30
Distract the target, causing threat. More effective than Distracting Shot (Rank 2).
- Improves at level 40
Distract the target, causing threat. More effective than Distracting Shot (Rank 3).
- Improves at level 50
Distract the target, causing threat. More effective than Distracting Shot (Rank 4).
- Improves at level 60
Multi-Shot
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
View 1 rank and training
- Available at level 18
Scorpid Sting
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
View 1 rank and training
- Available at level 22
Rapid Fire
Increases ranged and melee attack speed by 40% for 15 sec.
View 1 rank and training
- Available at level 26
Flare
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
View 1 rank and training
- Available at level 32
Viper Sting
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
View 3 ranks and training
- Available at level 36
Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 46
Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
- Improves at level 56
Sniper Shot
A long-range shot that deals ranged damage plus 295 and increases the range of your next X Shots by 10 yards for 10 sec.
View 3 ranks and training
- Available at level 40
A long-range shot that deals ranged damage plus 160 and increases the range of your next X Shots by 10 yards for 10 sec.
- Improves at level 48
A long-range shot that deals ranged damage plus 225 and increases the range of your next X Shots by 10 yards for 10 sec.
- Improves at level 58
Volley
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
View 3 ranks and training
- Available at level 40
Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
- Improves at level 50
Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
- Improves at level 58
Survival
Raptor Strike
A strong attack that deals melee weapon damage plus 70.
View 8 ranks and training
- Known from the start
A strong attack that deals melee weapon damage plus 5.
- Improves at level 8
A strong attack that deals melee weapon damage plus 11.
- Improves at level 16
A strong attack that deals melee weapon damage plus 21.
- Improves at level 24
A strong attack that deals melee weapon damage plus 30.
- Improves at level 32
A strong attack that deals melee weapon damage plus 35.
- Improves at level 40
A strong attack that deals melee weapon damage plus 40.
- Improves at level 48
A strong attack that deals melee weapon damage plus 55.
- Improves at level 56
Track Humanoids
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
View 1 rank and training
- Available at level 10
Wing Clip
Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
View 3 ranks and training
- Available at level 12
Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
- Improves at level 38
Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec.
- Improves at level 60
Immolation Trap
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
View 10 ranks and training
- Available at level 16
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Improves at level 16
Inflict 21 Fire damage every 3 seconds.
- Improves at level 26
Inflict 43 Fire damage every 3 seconds.
- Improves at level 26
Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Improves at level 36
Inflict 68 Fire damage every 3 seconds.
- Improves at level 36
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Improves at level 46
Inflict 102 Fire damage every 3 seconds.
- Improves at level 46
Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Improves at level 56
Inflict 138 Fire damage every 3 seconds.
- Improves at level 56
Mongoose Bite
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
View 4 ranks and training
- Available at level 16
Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
- Improves at level 30
Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
- Improves at level 44
Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.
- Improves at level 58
Track Undead
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
View 1 rank and training
- Available at level 18
Disengage
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
View 3 ranks and training
- Available at level 20
Attempts to disengage from the target by reducing threat. Disables auto-attack.
- Improves at level 34
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.
- Improves at level 48
Freezing Trap
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
View 3 ranks and training
- Available at level 20
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
- Improves at level 40
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
- Improves at level 60
Track Hidden
Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
View 1 rank and training
- Available at level 24
Track Elementals
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
View 1 rank and training
- Available at level 26
Frost Trap
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
View 1 rank and training
- Available at level 28
Feign Death
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
View 1 rank and training
- Available at level 30
Lacerate
Wounds the target causing them to bleed for X damage over 21 sec.
View 4 ranks and training
- Available at level 30
- Improves at level 40
- Improves at level 50
- Improves at level 60
Strider Kick
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
View 1 rank and training
- Available at level 30
Track Demons
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
View 1 rank and training
- Available at level 32
Explosive Trap
Place a Fire trap that explodes when an enemy approaches, causing X Fire damage and 330 additional Fire damage over 20 sec to all within X yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
View 3 ranks and training
- Available at level 34
Place a Fire trap that explodes when an enemy approaches, causing X Fire damage and 150 additional Fire damage over 20 sec to all within X yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Improves at level 44
Place a Fire trap that explodes when an enemy approaches, causing X Fire damage and 240 additional Fire damage over 20 sec to all within X yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Improves at level 54
Track Giants
Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
View 1 rank and training
- Available at level 40
Track Dragonkin
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
View 1 rank and training
- Available at level 50