Hunter
Classes · forever

Hunter

Hunters excel at ranged combat, using deadly weapons, loyal animal companions, and survival skills to overcome their enemies. Explore Beast Mastery, Marksmanship, and Survival talents, discover abilities, and find class trainers and equipment in WoW Forever.

Class ID
3
Talent trees
3
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Spell catalog 1.60.1.70374 · costs and trainers as observed by players

Beast Mastery

  • Aspect of the Monkey

    The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.

    View 1 rank and training
    1. Available at level 0Costs 1s 0c

      Learn from: Tai'ree Farsight

  • Aspect of the Hawk

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.

    View 7 ranks and training
    1. Available at level 10

      The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.

    2. Improves at level 18

      The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.

    3. Improves at level 28

      The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.

    4. Improves at level 38

      The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.

    5. Improves at level 48

      The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.

    6. Improves at level 58

      The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.

    7. Improves at level 60
  • Revive Pet

    Revive your pet, returning it to life with 15% of its health.

    View 1 rank and training
    1. Available at level 10
  • Mend Pet

    Heals your pet 245 health every second while you focus. Lasts 5 sec.

    View 7 ranks and training
    1. Available at level 12

      Heals your pet 20 health every second while you focus. Lasts 5 sec.

    2. Improves at level 20

      Heals your pet 38 health every second while you focus. Lasts 5 sec.

    3. Improves at level 28

      Heals your pet 68 health every second while you focus. Lasts 5 sec.

    4. Improves at level 36

      Heals your pet 103 health every second while you focus. Lasts 5 sec.

    5. Improves at level 44

      Heals your pet 142 health every second while you focus. Lasts 5 sec.

    6. Improves at level 52

      Heals your pet 189 health every second while you focus. Lasts 5 sec.

    7. Improves at level 60
  • Eyes of the Beast

    Take direct control of your pet and see through its eyes for 2 min.

    View 1 rank and training
    1. Available at level 14
  • Aspect of the Cheetah

    The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.

    View 1 rank and training
    1. Available at level 20
  • Summon Hawk

    Command a hawk to dive-bomb your targeted enemy, dealing X Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

    View 4 ranks and training
    1. Available at level 25
    2. Improves at level 36
    3. Improves at level 48
    4. Improves at level 60
  • Aspect of the Pack

    The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.

    View 1 rank and training
    1. Available at level 40
  • Aspect of the Wild

    The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

    View 2 ranks and training
    1. Available at level 46

      The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

    2. Improves at level 56
  • Tranquilizing Shot

    Attempts to remove 1 Frenzy effect from an enemy creature.

    View 1 rank and training
    1. Available at level 60

Marksmanship

  • Auto Shot

    Automatically shoots the target until cancelled.

    View 1 rank and training
    1. Known from the start
  • Serpent Sting

    Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    View 9 ranks and training
    1. Available at level 4Costs 1s 0c

      Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

      Learn from: Tai'ree Farsight

    2. Improves at level 10

      Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    3. Improves at level 18

      Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    4. Improves at level 26

      Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    5. Improves at level 34

      Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    6. Improves at level 42

      Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    7. Improves at level 50

      Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    8. Improves at level 58

      Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    9. Improves at level 60
  • Arcane Shot

    An instant shot that causes 217 Arcane damage.

    View 8 ranks and training
    1. Available at level 6Costs 1s 0c

      An instant shot that causes 20 Arcane damage.

      Learn from: Tai'ree Farsight

    2. Improves at level 12

      An instant shot that causes 26 Arcane damage.

    3. Improves at level 20

      An instant shot that causes 39 Arcane damage.

    4. Improves at level 28

      An instant shot that causes 65 Arcane damage.

    5. Improves at level 36

      An instant shot that causes 94 Arcane damage.

    6. Improves at level 44

      An instant shot that causes 134 Arcane damage.

    7. Improves at level 52

      An instant shot that causes 170 Arcane damage.

    8. Improves at level 60
  • Hunter's Mark

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    View 4 ranks and training
    1. Available at level 6Costs 1s 0c

      Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

      Learn from: Tai'ree Farsight

    2. Improves at level 22

      Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    3. Improves at level 40

      Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    4. Improves at level 58
  • Concussive Shot

    Dazes the target, slowing movement speed by 50% for 4 sec.

    View 1 rank and training
    1. Available at level 8
  • Distracting Shot

    Distract the target, causing threat. More effective than Distracting Shot (Rank 5).

    View 6 ranks and training
    1. Available at level 12

      Distract the target, causing threat.

    2. Improves at level 20

      Distract the target, causing threat. More effective than Distracting Shot (Rank 1).

    3. Improves at level 30

      Distract the target, causing threat. More effective than Distracting Shot (Rank 2).

    4. Improves at level 40

      Distract the target, causing threat. More effective than Distracting Shot (Rank 3).

    5. Improves at level 50

      Distract the target, causing threat. More effective than Distracting Shot (Rank 4).

    6. Improves at level 60
  • Multi-Shot

    Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

    View 1 rank and training
    1. Available at level 18
  • Scorpid Sting

    Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.

    View 1 rank and training
    1. Available at level 22
  • Rapid Fire

    Increases ranged and melee attack speed by 40% for 15 sec.

    View 1 rank and training
    1. Available at level 26
  • Flare

    Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.

    View 1 rank and training
    1. Available at level 32
  • Viper Sting

    Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

    View 3 ranks and training
    1. Available at level 36

      Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

    2. Improves at level 46

      Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.

    3. Improves at level 56
  • Sniper Shot

    A long-range shot that deals ranged damage plus 295 and increases the range of your next X Shots by 10 yards for 10 sec.

    View 3 ranks and training
    1. Available at level 40

      A long-range shot that deals ranged damage plus 160 and increases the range of your next X Shots by 10 yards for 10 sec.

    2. Improves at level 48

      A long-range shot that deals ranged damage plus 225 and increases the range of your next X Shots by 10 yards for 10 sec.

    3. Improves at level 58
  • Volley

    Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

    View 3 ranks and training
    1. Available at level 40

      Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

    2. Improves at level 50

      Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

    3. Improves at level 58

Survival

  • Raptor Strike

    A strong attack that deals melee weapon damage plus 70.

    View 8 ranks and training
    1. Known from the start

      A strong attack that deals melee weapon damage plus 5.

    2. Improves at level 8

      A strong attack that deals melee weapon damage plus 11.

    3. Improves at level 16

      A strong attack that deals melee weapon damage plus 21.

    4. Improves at level 24

      A strong attack that deals melee weapon damage plus 30.

    5. Improves at level 32

      A strong attack that deals melee weapon damage plus 35.

    6. Improves at level 40

      A strong attack that deals melee weapon damage plus 40.

    7. Improves at level 48

      A strong attack that deals melee weapon damage plus 55.

    8. Improves at level 56
  • Track Humanoids

    Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.

    View 1 rank and training
    1. Available at level 10
  • Wing Clip

    Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.

    View 3 ranks and training
    1. Available at level 12

      Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.

    2. Improves at level 38

      Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec.

    3. Improves at level 60
  • Immolation Trap

    Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    View 10 ranks and training
    1. Available at level 16

      Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    2. Improves at level 16

      Inflict 21 Fire damage every 3 seconds.

    3. Improves at level 26

      Inflict 43 Fire damage every 3 seconds.

    4. Improves at level 26

      Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    5. Improves at level 36

      Inflict 68 Fire damage every 3 seconds.

    6. Improves at level 36

      Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    7. Improves at level 46

      Inflict 102 Fire damage every 3 seconds.

    8. Improves at level 46

      Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    9. Improves at level 56

      Inflict 138 Fire damage every 3 seconds.

    10. Improves at level 56
  • Mongoose Bite

    Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.

    View 4 ranks and training
    1. Available at level 16

      Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.

    2. Improves at level 30

      Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.

    3. Improves at level 44

      Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.

    4. Improves at level 58
  • Track Undead

    Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.

    View 1 rank and training
    1. Available at level 18
  • Disengage

    Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.

    View 3 ranks and training
    1. Available at level 20

      Attempts to disengage from the target by reducing threat. Disables auto-attack.

    2. Improves at level 34

      Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.

    3. Improves at level 48
  • Freezing Trap

    Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

    View 3 ranks and training
    1. Available at level 20

      Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

    2. Improves at level 40

      Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

    3. Improves at level 60
  • Track Hidden

    Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.

    View 1 rank and training
    1. Available at level 24
  • Track Elementals

    Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.

    View 1 rank and training
    1. Available at level 26
  • Frost Trap

    Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.

    View 1 rank and training
    1. Available at level 28
  • Feign Death

    Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.

    View 1 rank and training
    1. Available at level 30
  • Lacerate

    Wounds the target causing them to bleed for X damage over 21 sec.

    View 4 ranks and training
    1. Available at level 30
    2. Improves at level 40
    3. Improves at level 50
    4. Improves at level 60
  • Strider Kick

    A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

    View 1 rank and training
    1. Available at level 30
  • Track Demons

    Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.

    View 1 rank and training
    1. Available at level 32
  • Explosive Trap

    Place a Fire trap that explodes when an enemy approaches, causing X Fire damage and 330 additional Fire damage over 20 sec to all within X yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    View 3 ranks and training
    1. Available at level 34

      Place a Fire trap that explodes when an enemy approaches, causing X Fire damage and 150 additional Fire damage over 20 sec to all within X yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    2. Improves at level 44

      Place a Fire trap that explodes when an enemy approaches, causing X Fire damage and 240 additional Fire damage over 20 sec to all within X yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

    3. Improves at level 54
  • Track Giants

    Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.

    View 1 rank and training
    1. Available at level 40
  • Track Dragonkin

    Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.

    View 1 rank and training
    1. Available at level 50